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Medea's Elixir - An Interactive VR Storytelling

Unity

This project is an immersive VR experience designed to place the user in the role of Medea, an ancient Greek tragedy, exploring her internal turmoil and the motivations behind her actions. The experience incorporates voice lines, interactive elements, and dynamic audio-visual feedback to encourage introspection and emotional connection.

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The project was made as an educational tool, used to aid drama students and others interested in the play to understand the motives of the character and the reasons behind her actions.

  • Immersive storytelling through the use of VR, voice lines and environmental design.

  • Interactive gameplay encouraging introspection, with simple yet meaningful mechanics.

  • Player accessibility is kept in mind throughout, keeping the mechanics intuitive and simple. â€‹â€‹

Natural Regeneration Model - Insights into the Educational Value of Games Technology

Unreal Engine

This project explores the potential of games technology as an educational tool, simulating tree lifecycles, seed dispersal, and the process of natural regeneration. Users can plant saplings on a landscape and observe how the forest evolves over time, raising ecological awareness and understanding of natural processes.

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The aims are to bridge ecological awareness and interactive software, encouraging engagement through more appealing and accessible designs.

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  • Interactive growth simulation - users plant saplings and observe dynamic growth influenced by weather, seasons and time.

  • Ecologically Informed Algorithms - Primary seed dispersal methods modelled on scientific data.

  • User-friendly design - Intuitive interface to cater to a broad audience.

  • Educational Focus - Encourages ecological awareness through engaging, entry-level interaction.​

WarLocks - A Split-Screen Spell-Slinging Party Game

Unity

WarLocks is a fast-paced multiplayer game that transports players into the role of powerful spellcasters battling for victory. Players wield an arsenal of elemental spells, each with unique mechanics, allowing for dynamic combat and strategic gameplay. 

 

My Contribution:

Status Effects System, Particle Effects, Spell Design

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  • Status Effects - Implementation of effects such as fire's damage over time, ice's slow, and electricity's stun

  • Data-Driven Design - Status effect system created using scriptable objects in Unity, enabling easy integration and adjustments for balancing.

  • Extensible - The design allows new effects or modifications to be added with minimal effort.

  • Visual Feedback Integration - Developed particle effects and implemented full-screen overlays to reflect active status effects, enhancing player feedback and experience.

Screenshot 2025-01-08 140425_edited.jpg
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